Wednesday, October 15, 2014

Week 3: Carcassonne

(I found that my last post is pretty boring, so I would try to make my post shorter this week=P)
This time, I would like to introduce “Carcassonne”!
It is a tile-laying game with 72 tiles.
It allows 2~5 players to play.
Each player has 8 followers, and one of them should be placed on the scoring track as a scoring marker.
There may be cities, fields, roads, and cloister on the land tiles.
All of the tiles should be face down except the starting tile.
Each turn the player has to draw a tile and place it adjacent to one tile already placed at least.
All segments on the tile must match the corresponding segments around the tile.
After placing, the player may place 1 follower on the tile he just placed.
The followers would play knights, thieves, farmers (should lie down), and monks when they are in the cities, on the roads, on the fields, and in the cloister.
Followers may earn you points.
Each tile represents 1 point for knights and thieves when counting how large the cities are or how long the roads are.
A tile with a cloister and the 8 tiles around earn the monk in it 1 point separately.
Each pennant in the city earns knights 1 point.
A complete city doubles the points the knights earn.
Once a city or a road complete or there are 8 tiles around a cloister, all of the follower on them earn their points and should be taken back.
Farmers earn 3 points for each complete city around the field he lie on in the end of the game.
Most interesting, you "cannot" place a follower on the segment if there is one or more followers on it already.
When scoring, the “most” followers own all the points of the segment.
Sounds strange?
Le'ts watch the following video and you will understand.

words:316

the source of the pictures:
https://www.funagain.com/control/product?product_id=011110
http://www.bendevane.com/VTA2013/dennisf/2013/01/30/board-game-analysis-carcassonne/
http://crystalscozykitchen.blogspot.tw/2011/03/boardgames-how-to-play-carcassonne.html

1 comment:

  1. This game seems easier than the game which you introduced last week.

    ReplyDelete