Monday, October 27, 2014

Week 4: Dixit

This week’s game I’m going to introduce is “Dixit”.
 
The word “dixit” is “speak” in Latin, so the game is about “speaking”.
There are a pile of cards with pictures with fantastic combination of various elements, somewhat like works in post-modern art.

All players draw 6 cards and decide the order to be the “storyteller” by turns.
The storyteller chooses one of his cards and tells a “story”.
The story may be a word, words, a sentence, a story, or whatever he wants.

Then the other players choose the most corresponding card from their own cards.
The storyteller collects the cards from all players, shuffles them, and reveals them.
The other players must and guess which card is the storyteller’s and then point them simultaneously.
 
If all the other players or no players find the correct card, all players except the storyteller get 2 points because his story is too easy or too hard to understand.
Otherwise, the storyteller and all players find the correct card get 3 points.

Besides, if your own card fools other players, you get 1 point for 1 player.

words:184

the source of the pictures:
http://cogsthebrainshop.ie/product/dixit/
http://kapitiboardgamers.wordpress.com/reviews/dixit/
http://boardgamegeek.com/thread/935205/separate-odyssey-dixit-2-and-3

Wednesday, October 15, 2014

Week 3: Carcassonne

(I found that my last post is pretty boring, so I would try to make my post shorter this week=P)
This time, I would like to introduce “Carcassonne”!
It is a tile-laying game with 72 tiles.
It allows 2~5 players to play.
Each player has 8 followers, and one of them should be placed on the scoring track as a scoring marker.
There may be cities, fields, roads, and cloister on the land tiles.
All of the tiles should be face down except the starting tile.
Each turn the player has to draw a tile and place it adjacent to one tile already placed at least.
All segments on the tile must match the corresponding segments around the tile.
After placing, the player may place 1 follower on the tile he just placed.
The followers would play knights, thieves, farmers (should lie down), and monks when they are in the cities, on the roads, on the fields, and in the cloister.
Followers may earn you points.
Each tile represents 1 point for knights and thieves when counting how large the cities are or how long the roads are.
A tile with a cloister and the 8 tiles around earn the monk in it 1 point separately.
Each pennant in the city earns knights 1 point.
A complete city doubles the points the knights earn.
Once a city or a road complete or there are 8 tiles around a cloister, all of the follower on them earn their points and should be taken back.
Farmers earn 3 points for each complete city around the field he lie on in the end of the game.
Most interesting, you "cannot" place a follower on the segment if there is one or more followers on it already.
When scoring, the “most” followers own all the points of the segment.
Sounds strange?
Le'ts watch the following video and you will understand.

words:316

the source of the pictures:
https://www.funagain.com/control/product?product_id=011110
http://www.bendevane.com/VTA2013/dennisf/2013/01/30/board-game-analysis-carcassonne/
http://crystalscozykitchen.blogspot.tw/2011/03/boardgames-how-to-play-carcassonne.html

Thursday, October 9, 2014

Week 2: The Settlers of Catan

Today, I’m going to introduce “The Settlers of Catan”! This game is the first board game I played in my high school life and it is very popular around the world. It’s a game of exploring and construct the island Catan for 3 or 4 players. To win the game, the settlers have to get 10 victory points by building settlements and cities, buying victory point cards or get the special cards.
 
Before starting the game, assemble the 6 sea frame pieces. Place the 19 terrain hexes randomly( there is also a suggested set-up for beginners) to create Catan. Then place the 18 circular number tokens on the hexes (except the desert) according to the letters on the reverse side (you can also place them randomly, but the original set-up is fairer). Place the robber on the desert.
 
To begin, each player rolls both dice. The player rolls highest place a settlement and a road adjacent to it. The other players follow clockwise. The last player then place his second settlement (need not connect to the first one) and second road (must attach to the second settlement). The other players follow counterclockwise. The settlements can be placed on intersections, and the roads can be placed on paths. Any two settlements cannot be adjacent. A road and a settlement must connect to at least one of his own roads. Then all players take the resource cards according to the hexes adjacent to their second settlement as starting resources. Hills, pasture, mountains, fields, forest, and desert produce brick, wool, ore, grain, lumber, and nothing respectively.
Then the first player rolls two dice for resource production. The terrains indicated by the roll give each adjacent settlement 1 resource card and each adjacent city 2. The player can trade resources with other players in any ratio. He can also trade 4 same resources for another resource with the supply. If the player has any settlement or city at a generic harbor, he pay only 3 same resources. If it is at a special harbor, he can trade 2 assigned resources for another.
Then the player may build roads, settlements, or cities and buy development cards. Every act cost different resources. A city can only be established by upgrading a settlement. A settlement gives you 1 victory point and a city gives you 2. A player can play only 1 development card at any time during his turn. The card you buy cannot be used during the same turn.
Development cards include knight cards, progress cards, and victory point cards. If one plays a knight card, he moves the robber to the number token of any other terrain. Any player with 8 or more resource cards must choose and discard half of them. The hex with the robber cannot produce resources until the robber is moved to another hex. If one uses a progress card, he follows its instructions and removes the card from the game. The instruction may let you build 2 free roads immediately, take any 2 resource cards immediately, or take all of one type of resource you designate from all the other players. A victory point card gives you 1 victory point directly and should keep hidden until the end of the game.
The special cards include “Largest Army” and “Longest Road”. The first player plays 3 knight cards and builds 5 roads in one branch can respectively takes the “Largest Army” and the “Longest Road”. Another player can take away them by playing more knight cards and building more roads in one branch than the owner. Each special card is worth 2 victory points.
Once a player roll a "7", all of the players count and discard their resource cards like someone plays a knight card. After moving the robber, the player can take away 1 resource card from one of the owners of the settlements and cities around the robber. There are no resource produced in the turn.
Then all of the players repeat rolling dice, trading, building, and buying development cards until the first player with 10 victory points during his turn. The game ends and he is the winner!

The fun of the game is on trading with others in many ways, block others' roads by building roads, buying development cards for "Largest Army" crazily, and building road for "Longest Road" crazily!
There are many expansion edition, but they are too hard to introduce=P Here is a picture I found when searching. It looks quite tastyXDD

the source of the pictures:
http://blahgames.com/The-Settlers-of-Catan-id-349182.html
http://nexus365.wordpress.com/category/sue/
http://www.instructables.com/id/Draw-and-play-your-own-Settlers-of-Catan-game-from/
http://saveyourforkcakes.com/2012/12/13/settlers-of-catan-cake/img_1643/
http://thesixsides.blogspot.tw/2011/07/rivers-of-catan.html
http://plasticossewa.wordpress.com/2012/10/09/the-settlers-of-catan/
http://www.starlitcitadel.com/games/articles/strategy-settlers-of-catan.html
http://www.webpagefx.com/blog/wp-content/uploads/2012/02/
http://boardgamegeek.com/thread/957671/there-much-luck-50mm-review

Thursday, October 2, 2014

Week 1: Introduction(?)

Hello guys! Welcome to my new blog!
Today, I'm going to talk about why I chose this topic
and what is board games.


At first, I had no idea about blog.
I had never used blog before.
I didn't know which topic allowed me to keep posting for weeks.
Then I saw 厚鈞's topic.
I thought of that I had traveled with different groups
of friends during this summer vacation.
We always spent a lot of time playing board games in B&B
and had a good time.
I also love playing board games,and I have played many of
them that I can share on my blog for updating.
Then I chose it.


Actually, what I want to share is "桌遊".
"桌遊", or "桌上遊戲", means the games on a table.
Therefore, the word "桌遊" is "table game" in fact.
Table games include board games, card games, dice games
and all the other games that can be played on a table.
However, the word "桌遊" in Taiwan almost merely
refers to board games and some card games.
The word is also directly translated as "board games".
As a result, I will also introduce some card games in the future.


board games in Witch House, a restaurant near NTU


Board games are based on "boards" with pictures, text, or signs.
The games may proceed with some accessories
like dice, pieces, points, and token.


all of the objects of Monopoly


Card games are based on piles of "cards".
They may proceed in many different styles
and each card may stand for different information.


cards of  UNO H2O



the sources of the pictures:
http://travel.icxo.com/htmlnews/2009/06/04/1362304_2.htm
http://www.amazon.com/Parker-00009100-Monopoly-German-edition/dp/B00006RT97
http://primarilysinging.blogspot.tw/2011/08/uno-simplified.html