In my last post, I want to introduce “Samurai
Sword.”
It is an extend version of BANG! with a
same designer.
In this game, the victory does not concern
the death or life of somebody.
Instead, it uses cherry blossoms as Honor
Points to count the scores.
The team with the highest scores multiplied
by the team bonus wins the game.
A weapon card, as a BANG! card, has its
specific attack difficulty, as distance, and the number of wounds.
Once a player makes another lost his last resilience
point, as life point, he must give one honor point to the player.
There are other cards can dodge the attack,
as Missed!, harm all players, heal the player and make others draw 1 card, draw
3 cards and others for 1, discard 1 honor point, or increase the harm you make,
the difficulty of attack, or the weapon cards can be played in 1 turn as
equipment.
The jail cards are eliminated.
If a player has no cards in hand or defeated
(loses all resilience points), then he is “Harmless”, which means he would not
be affected by any cards.
Each turn the player recovers his
resilience points if he is defeated.
In the end of his turn, his cards in hand
cannot be more than 7.
Each time the stack runs out, every player
must discard one honor point.
Once any player has no honor points, the
game ends immediately.
Words: 241
The source of the information:
http://www.dvgiochi.net/samuraisword/samurai_sword-rules.pdf
I have played another extend of BANG! It has more characters and more cards, like "punch". But now I almost forget the extend version.
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