Thursday, December 4, 2014

Week 9: Samurai Sword

In my last post, I want to introduce “Samurai Sword.”
It is an extend version of BANG! with a same designer.
In this game, the victory does not concern the death or life of somebody.
Instead, it uses cherry blossoms as Honor Points to count the scores.
The team with the highest scores multiplied by the team bonus wins the game.
A weapon card, as a BANG! card, has its specific attack difficulty, as distance, and the number of wounds.
Once a player makes another lost his last resilience point, as life point, he must give one honor point to the player.
There are other cards can dodge the attack, as Missed!, harm all players, heal the player and make others draw 1 card, draw 3 cards and others for 1, discard 1 honor point, or increase the harm you make, the difficulty of attack, or the weapon cards can be played in 1 turn as equipment.
The jail cards are eliminated.
If a player has no cards in hand or defeated (loses all resilience points), then he is “Harmless”, which means he would not be affected by any cards.
Each turn the player recovers his resilience points if he is defeated.
In the end of his turn, his cards in hand cannot be more than 7.
Each time the stack runs out, every player must discard one honor point.

Once any player has no honor points, the game ends immediately.
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The source of the information:
http://www.dvgiochi.net/samuraisword/samurai_sword-rules.pdf