Thursday, November 20, 2014

Week 7: The Message

I would like to introduce “The Message,” the BEST game ever.
It is a card game adapted from the spy film of the same name.
It is about transmitting messages, hiding, suspecting, cooperation, and mind games.
In one’s turn, he must draws 2 cards and chooses 1 of all his cards as a message to issue.
He also can use the character’s abilities or the cards as effect cards any time he want during his turn if he can.
There are three forces in the game.
The blue team is FRS, the military intelligence agency, and the whole team wins once a member collects 3 blue messages.
The red team is KDR, the revolutionary army, and the whole team wins once a member collects 3 red messages.
The green team is MOF, the passersby, and each member wins alone once he completes his special secret mission.
A player also declare the victory if he is the only one alive and there has not any other player done.
Each character has different abilities.
The red abilities act automatically.
The blue abilities can be decided to be used or not, and other players can react to it.
(There are yellow abilities which can be used only once in the newest version.)
The characters with “潛伏” must be face down in the beginning, and some characters’ abilities would turn over the character card.
“Most” characters has their own secret mission.
The other cards are simultaneously message cards and effect cards.
There are three colors of the messages: blue, red, and black.
A character dies once he collects 3 black messages.
Each message has its specific transmitting way.
A CM, confidential message, and an EM, exposed message, should be transmitted counterclockwise.
An OM, oriented message, should be transmitted to another character at will.
While transmitting, CMs and OMs should be face down and EM should be face up.
The other players should decide to gain it or not when the message is transmitted to them.
If a player refuses, he should transmit it to the right-hand player while it is a CM or an EM or transmit it back to the message issuer while it is an OM.
The message issuer must gain the message while it is transmit back to him.
Before the game begins, all players get 2 character cards randomly and secretly and choose 1 as their character.
Then each player would get 1 identity card randomly and secretly.
The pith of this game is that all players do not know each other’s identity in the beginning.
You should guess who your companions and enemies are through their every action.
The process of finding others’ identities and thinking how to give or gain the messages or complete the secret mission is extremely exciting and fun.

I repeat: it is the BEST game ever!

Words: 475

The source of the information:
http://www.cncgcg.com/fs/rules/rule.html
http://files.geekdo.com/geekfile_download.php?filetype=application%2Fpdf&filename=The+Message+-+rewritten+English+rules.pdf&filecode=ovfpdrdivm&validationcode=459feb8b78eebef742835e9f4838c03c

2 comments:

  1. I have played this game before. It's very fun to play as MOF.

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  2. The board games sounds great, but I think I will learn better, if I had chance to play it.

    ReplyDelete